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In a 5 color EDH deck, At the end of your opponent’s turn, play Congregation at Dawn. Stack your deck so that when you draw and cast Maelstrom Wanderer on your next turn, you’ll put Avenger of Zendikar (along with 6 or more 0/1 plant tokens) in to play. The next cascade hits Primeval Titan, who finds a pair of lands, pumping the plant tokens to 2/3s. Then they have haste from the Wanderer, and when they all attack, Prime Time will get you two more lands, pumping the tokens to 4/6s. If you got a Flagstone of Trokair and a Vesuva in your first two searches, they’ll both allow you to find two more lands, making your Plant tokens 6/8s. That means your end of turn Congregation at Dawn accounted for 54 damage at combat, and possibly even more if you’v got more than 6 lands.
Alternatively, you can just cascade into Kiki-Jiki, Mirror Breaker and Deciever Exarch, but that plan would be ruined by a single spot removal spell.
I am a teacher in a middle school, and today I taught my students about Comics and Graphic novels. This was the comic that I drew for them as an example.
Do I win the “Coolest Teacher Ever” award?
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Everybody has seen this combo before, but we’ve also all seen the pitfalls of playing it. A single Oblivion Ring or Steel Sabotage can really ruin the deck’s chances of winning the game.
This might not be a great strategy for a deck, but it could work well as a combo to bring in from the sideboard. Wolf Run Ramp, a deck with no answers to the combo, gives its opponent about 6 turns or so to live, which is the perfect amount of time to get the win with Blightsteel Colossus. I want to try to work this little combo into the sideboard of my RUG midranged deck, just to see if I can steal some wins this way.
Why aren’t more people talking about this?
I posted this 3 weeks ago wondering why nobody else thought that this combo would make a difference in Standard. And now, during the first weekend that M12 is legal, we’ve got Toshiyuki Kadooka piloting Eldrazi Green to a 4-0 record for the Standard portion of Day 1 of the Japan Nationals with 4 Quicksilver Amulets in his deck.
Let’s compare this combo to an established deck, Splinter Twin. Splinter Twin loses to creature removal, enchantment removal, Spellskitte, Act of Agression, and Flashfreeze. The Amulet combo loses only to artifact removal and sometimes to instant speed sacrifice effects. This combo also fits perfectly into an already existing archetype that already plays one of the cards.
Here’s the decklist at dailymtg.com. Check out the section on translating Japanese cards right below it. It’s pretty funny.
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Black Lotus, in all her majesty.
Black Lotus has been the most expensive Magic card ever printed since the game’s creation. Today, you would be lucky to find even a white boarded copy of Black Lotus for under $1200. The reason the card is so expensive is because it must be played in EVERY Vintage deck that stands a chance, or else the list is not optimal. Many other cards are played in almost every Vintage deck, but Black Lotus is the one card that no deck will deny.
Apparently, when Magic was created decks were only required to be 40 cards, and you could play as many copies of any card as you want. This led to players playing 20 Black Lotuses and 20 Plague Rats, to be the most aggressive deck of its day. This deck is mentioned in the flavor text of Old Fogey.
Black Lotus is also a part of the oldest combo in the game. A turn 1 play of Mountain, Black Lotus, Channel, and Fireball could instantly win the game. 10 of each in a deck would be unstoppable.